Level 0 Characters


Level 0 Characters:

  • Choose your race but do not gain racial stat bonuses (if any)
  • Choose an origin (see Origins in Character Creation)
  • Set your starting Ability Scores to 13, 12, 11, 10, 8, 6
  • Select your background but do not gain gold or other wealth
  • Set your maximum hit points to 10 + your Con modifier
  • Set your maximum wounds to 3 + your Con modifier (minimum 3)
  • Set your Hit Dice to 2
  • Proficiencies
  • Armor = none
  • Weapon = Proficiency with crossbows, daggers, slings, and quarterstaffs
  • Saving Throws = none
  • Skills = according to background
  • Set your Proficiency Bonus to +0
  • Select mundane items appropriate for your profession (no weapons or armor)

At level 0.5:

  • Increase all stats by 1 (to 14, 13, 12, 11, 9, 7)
  • Increase your maximum hit points by 10 (to 20 hit points maximum)
  • Increase your Hit Dice by 2 (to 4 total)
  • Increase your Proficiency Bonus to +1

At level 0.75:

  • Gain a 1st-level feat
  • Increase your Proficiency Bonus to +2

At level 1:

  • Increase all stats by 1 (to 15, 14, 13, 12, 10, 8)
  • Apply racial stat bonuses (if any)
  • Choose your class
  • Increase hit points by max hit points from class (but do not add CON bonus again)
  • Increase your Hit Dice by 1 (to 5 total).
  • Gain the Armor, Weapon, Skill, Tool, and Saving Throw proficiencies your class bestows
  • Gain all the class features associated with your new character class
  • If your race grants you a feat, you gain that feat, but you do NOT gain an additional 1st-level bonus feat as other 1st level characters (having gained that feat at level 0.75).
5e24generic Created January 5, 2026